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Showcase

Grid with skybox in the background
Airplane mesh from Wavefront OBJ file.
House mesh from Wavefront OBJ file.
Trinity actor from Half Life file.
Trinity actor showing skeleton.
Heightfield with sine/cosine formula.
House showing octree ray cast intersection.
Airplane showing simple ray cast intersection (not that efficient).
Airplane showing octree ray cast intersection (very efficient).
Mega cube consisting of 1000 small cubes, each a different color.
Terrain renderer in wireframe.
Terrain renderer with grass texture.
Example of 2D (transparent) sprites and dynamic text.
Teapot with cube map reflection.
Simple objects with ODE physics behaviour.
Billboarding (tree), lens flare special effects and box with physics behaviour.

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OpenGL

OpenAL

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